Creative Coding Portfolio

Year Of Code

I spent a year on my own projects (+ travelling).   The focus was on creative coding and the tech around it, from learning about bezier curves and opengl, through to OSC and MIDI. Here are some of the things I was lucky enough to work on.
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Modern OpenGL, OpenGLES and WebGL

I tried to devour every opengl, webgl and opengl es tutorial I could find.    The open source drivers turn out to be very strict, which found a number of bugs in tutorials, which I was later able to fix... Staring at a blank screen gives you a real appreciation for how good we have it in higher level tutorials. It was a real eye-opener how to see how much opengl has changed recently, which makes for a steep learning curve.
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Shoebot.

Python Creative Coding Environment

Shoebot recieved many patches, including support for livecoding, porting to Gtk 3 and lots of work to make it easier to install. In the runup to Libre Graphics Meeting 2016 we are continuing to consolidate this work.
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Graphics Experiments

Dived into learning how to implement bezier curves, also general experiments with graphics and sound as can be seen in these posts.
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VJing for Dronetronics in Taipei

Putting everything together, VJ'd for local Drone band "Dronetronics". The first vis was built with only 2 hours notice (!) so repurposed the Smilies vis, into something more appropriate for the dronetronics sound. The second vis was built in nodebox-gl and made heavy use of the image filters and effects it provides.
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MIDI Mapper / OSC

Wrote a MIDI mapper, for the APC Mini, and connected it to one of my existing music visualiser.
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